To determine who goes first, add up your Body attribute score with
your any points for the type of combat you'll be employing. So, in this
case, any points in Unarmed Combat are added to your roll. Determine who
scores the most successes. The winner goes first, but may choose to go
last if she wishes.
Avoiding Injury
The
total successes to hit a target are compared to the targets total successes to
dodge an attack. Body is generally used in a dodge attempt, but there will be
cases where Magic, Emotion, Intellect or even Social can be used.
Attack
– Defence = Wounds
The
difference is the number of wounds. There can never be more than 4 levels of
damage done at a time.
Optional
Rule: Damage costs double for each additional level during a round; any
additional successes are then passed to the next round but can only be used on
additional levels of damage. So 1 point for 1 level, 3 for 2 and 7 for 3.
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