Attributes
Attributes
describe the physical, emotional, intellectual and metaphysical (magical)
aspects of a character.
These
attributes are:
- Body: How strong the character is, how fast, how resistant to physical damage etc.
- Intellect: How clever, wise or knowledgeable someone is.
- Social: How good the person is at interacting with others, as well as their general level of popularity.
- Emotion*: How emotionally robust someone is, as well as mentally stable. Someone with a high Emotion is less likely to run from danger or to break down under stress.
- Magic*: The magical aptitude of the person, also manifested in metaphysical powers or super human feats.
*Emotion and Magic are considered additional attributes for advanced players.
Health
Health
is simply indicated by levels:
- Great health: (+1 success)
- Healthy
- Sick/Injured/Tired (-1 success)
- Badly injured (-2 successes)
- Unconscious: you cannot act for D6 hours.Unless otherwise stated, this means you end up dead anyway, roll up a new character.
- Death: it's time to start right from the beginning again with a new character.
Skills
Each
character has a variety of skills of various levels of competency. A skill is
either:
- Untrained
- Learnt (1 dice)
- Competent (2 dice)
- Mastered (3 dice)
Spells
and special abilities, like flight, are also listed under skills.
Difficulty
The
difficulty of any test in indicated as follows:
- Very Easy: No test needed.
- Easy: 1 automatic success.
- Average: one success required.
- Complex: two successes required
- Hard: three successes required. (ie: it is average for a hero skilled in that sphere being tested.)
- Very Hard
- Nearly Impossible: six successes
Testing
Roll
one dice for each point you have in the related attribute and specific skill.
So if you were flying a plane you may be using your Intellect and Fly skill,
while if you were flying using magic you would test the Fly skill and Magic
attribute. Each roll of 4 or more is a success. Get the number of successes
required or more to pass.
Skills
Combat:
Unarmed Combat
Wrestling
Wrestling
Bows
Crossbows
Sword and Shield
Sword and Dagger
Knife Fighting
Spear
Staff
Espionage:
Literacy
Stealth
Disguise
Tracking
Tracking
Magic:
Fireball
Invisibility
Magic Sight
Travel:
Drive Cart
Ride Horse
Ride Horse
Fly Dragon
Swim
Gear
Appropriate
gear gives you more chances of success.
Gear
comes in three levels:
l Simple: +1 to a dice roll
of your choice.
l Average: +1 to two dice
rolls.
l Superior: +1 to three dice
rolls.
Character Creation
Download and print out this character sheet for the game. |
Each get an attribute pool of 7 points, which you can split between the three main attributes as long as each attribute has one point in it. If you use other attributes then add two points for each attribute to the pool.
For skills you have a pool of 14 points, which can be divided up between any skills as you wish with 3 points being the maximum.
You begin the game with 12 + 1D6 gold pieces.
Relative Coin Values:
- 1 gold coin = 10 silver coins
- 1 silver coin = 10 copper coins
No comments:
Post a Comment
Keep it clean. Any comment containing URL's will be trashed.